Added a magic bottle to the red volcano range bridge so you don't have to suicide to get acrossħ. You can no longer block the Salt Guardian's floor spin attackĦ. You can no longer teleport through the lighthouse wallĥ. The elevator music in the salt mines doesn't overlap with bg music anymoreĤ. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed nowģ. Fixed camera getting stuck looking up or down after dialoguesĢ.
Super chibi knight lighthouse update#
This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums!ġ. I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. Make hit area on egg placement in Yajuu entrance largerĪs always, please test these out and let me know if I missed anything or break anything else in the process. Show footprints leading to entrance to Gallo cave when first landed in Yajuu mtns.ġ5. Make hit area on Yajuu mountain door bigger on Oukoku overworld mapġ4. Reduced # of enemies on Oukoku map to help with lagġ3. When you break free of slime/ice, make it so you can't accidentally dashġ2. Reset look up on dialogue (was getting stuck sometimes)ġ1. Fix keymap/gamepad memorization (to overall file instead of slot specific)ġ0. Replace troll brain if troll dead and haven't gotten brain yetħ. Turn off slime shooters when you're stuck alreadyĤ. No more unlimited xp from beastmaster ladyĢ. I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending.įrom what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs.ġ. It was great because I got to see a lot of people play SCK in real life! I went to a trade show called RTX in Austin TX this last weekend.